![]() to do it, you run up the stairs forward for a couple of seconds then turn around and long-jump (run, crouch L, and jump), then keep long-jumping, but backwards, up the steps (NOTE: you need to be pressing A as fast as you can) and. Chapter 3 of Jake's helps a bit with the new looking C-type "el gigante" from who we know from RE4. there is a glitch to go up bowser's endless stairs without 70 stars.Alpha Team's cowardly helicopter pilot from the first game.) Kill him and he'll drop a ''Special Key''. (This is actually a Zombified Brad Vickers, S.T.A.R.S. Chapter 2-4, each Napad is worth 1.5k and each Strelat is worth 1k, but you will need a couple grenades and plenty of shotgun shells or a grenade launcher to take out all the Napads in the main room (foyer). Go down the stairs and there will be a unique zombie wearing a yellow vest. Instead of going down into the sewer after the 3rd AA gun, go outside the door and use the rooftop in front of the door or to the right of the door (from 1st AA gun) to kill the 2nd Ogroman. Don't go to the last AA gun before killing the 2nd Ogroman. ![]() Ogroman (Chapter 2-3) are 4k each, and you don't need a lot of ammo to bring them down. Chris's campaign Chapter 2-3 & 2-4 can provide you with about 30,000 altogether every run.You can always go to Chapter 2 in Leon's campaign and fight all the Shriekers(1k pts), Bloodshots(1k pts) and the Bloodshots (100 - 500 pts) at the Cathedral.Skill points can be time-consuming to get large amounts of for the most expensive skills, but certain areas allow you to collect more in short order: This exploit does not apply to weapons with manually worked actions, such as the six-shot "Sniper Rifle", the regular shotgun, Piers' Anti-Material Rifle, etc. This animation exploit allows you to cut down the animation cool-down periods for certain weapons (notably the grenade launcher), letting you fire the weapon a few moments earlier. the very fluid situations in Mercenaries Mode).You can also try switching aiming side from left to right when the character has already put the magazine on the weapon you hit the R3(right analog stick) and it will switch aiming side and cutting the reloading animation. This, and other actions (taking cover, diving, etc.) may be faster or slower than weapon switching, but will depend on the situation you are in (esp. As with many animations in games, Resident Evil 6 allows you to prematurely "cut" a reloading animation by quickly selecting a grenade type item (grenade, remote mine, first aid spray) and then switching back to your firearm.Īs an alternative, you may also attempt to press the fire button (without aiming) to perform a gun-butt with the weapon, which also "completes" the magazine reload, but places your character in the gun butt animation.
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